E-Basketball
The bets made on the outcomes of e-basketball videogames are calculated with the extra time (overtime) taken into account.
In this case if the videogame ends in a draw and “draw” outcome was not offered, the bets made on the outcomes “Win1” and “Win2” are calculated with the odds “1” (one).
The videogames are held in 4×5 or 4×4 format (4 quarters: each lasts for 5 or 4 minutes respectively). The videogames with the quarters’ duration of 12 minutes are held in 4×5 format,
and those with the quarters ‘duration of 10 minutes are held in 4×4 format.
In e-basketball the current minute displayed on the time board may differ from the videogames’ real time. For example, if the format of 16 minutes (4×4) is selected,
the time board displaying the current minute of the videogame will reach 40 minutes in 16 real minutes (pure time). For example,
on the real 12-th minute of the videogame 30-th minute can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of e-basketball videogames:
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Victory of the first team in the videogame (quarter) – “Win 1”.
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Draw in the videogame (quarter) – “X”.
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Victory of the second team in the videogame (quarter) – “Win 2”.
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The first team will not lose the videogame (quarter) – “1X”.
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One of the teams will win the videogame (quarter) – “12”.
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The second team will not lose the videogame (quarter) – “X2”.
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The first team will win (not lose) the videogame (quarter) with the handicap taken into account – “Handicap 1”.
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The second team will win (not lose) the videogame (quarter) with the handicap taken into account – “Handicap 2”.
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Bets on total number of goals scored by the teams in the videogame (quarter) – “Total over (under) the value of bet argument”.
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Bets on total number of goals scored by each team individually in the videogame (quarter) – “Total over (under) the value of bet argument”.
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Bets on total number of points scored by the teams in the videogame (quarter) to be even (odd).
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Bets on the extra time (overtime) to be (not to be).
The official websites of videogames included in the table are the basis for the calculation of bets made on the outcomes of e-basketball videogames.
The interruption of the videogame’s stream and defects of the game graphics caused by technical or any other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).
An e-basketball videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed.
If the video has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
An e-basketball videogame is considered to be completed if fully played.
Bets are also accepted on the other possible outcomes of e-basketball videogames offered by the provider in the program (line).
E-Football
In e-football videogames bets are accepted on regular time if it is not specified differently by the provider in the program (line).
Depending on the requirements of a conducted championship videogames are held in 2×7, 2×6 or 2×5 format (two halves: each half lasts for 7, 6 and 5 minutes respectively).
In e-football the current minute displayed on the time board may differ from the videogame’s real time.
For example, if the format of 10 minutes (2×5) is selected, the time board displaying the current minute of the videogame, will reach 90 minutes in 10 real minutes.
For example, on the real 8-th minute of the videogame 72-th minute can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of e-football videogames:
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Victory of the first team in the videogame (half) – “Win 1”.
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Draw in the videogame (half) – “X”.
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Victory of the second team in the videogame (half) – “Win 2”.
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The first team will not lose the videogame (half) – “1X”.
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One of the teams will win the videogame (half) – “12”.
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The second team will not lose the videogame (half) – “X2”.
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The first team will win (not lose) the videogame (half) with the handicap taken into account – “Handicap 1”.
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The second team will win (not lose) the videogame (half) with the handicap taken into account – “Handicap 2”.
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Bets on total number of goals scored by the teams in the videogame (half) – “Total over (under) the value of bet argument”.
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Bets on total number of goals scored by each team individually in the videogame (half) – “Total over (under) the value of bet argument”.
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Bets on the first (the second) team to score (not to score) a goal in the videogame (half).
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Bets on the both teams to score (not to score) a goal in the videogame (half).
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Bets on total number of goals scored in the videogame (half) to be even (odd).
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Bets on final score of videogame.
It is offered to select the precise score registered at the end of the videogame from the options available in the program (line).
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Bets: which team will score the first (the second or the next) goal in the videogame (half).
The official websites of videogames included in the table are the basis for the calculation of bets made on the outcomes of e-football videogames.
The interruption of the videogame’s stream and defects of the game graphics caused by technical or any other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).
An e-football videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed.
If the videogame has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one). An e-football videogame is considered completed if fully played.
Bets are also accepted on the other possible outcomes of e-football videogames offered by the provider in the program (line).
E-Hockey
The bets on the outcomes of E-Hockey videogames are accepted on regular time. The videogames are held in 3×4 or 3×5 format (3 periods each of which lasts 4 or 5 minutes respectively).
In E-Hockey the current minute displayed on the time board may differ from the videogame’s real time. For example, if 12 (3×4) minutes are set as duration time for E-Hockey,
the time board displaying the current time of the videogame will reach 60 minutes in 12 real minutes (pure time).
For example, on the 4th real minute of the videogame the 20 minutes can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of E-Hockey videogames:
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Victory of the first team in the videogame (period) – “Win 1”.
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Draw in the videogame (period) – “X”.
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Victory of the second team in the videogame (period) – “Win 2”.
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The first team will not lose the videogame (period) – “1X”.
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One of the teams will win the videogame (period) – “12”.
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The second team will not lose the videogame (period) – “X2”.
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The first team will win (not lose) the videogame (period) with the handicap taken into account – “Handicap 1”.
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The second team will win (not lose) the videogame (period) with the handicap taken into account – “Handicap 2”.
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Bets on total number of goals scored by the teams in the videogame (period) – “Total over (under) the value of bet argument”.
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Bets on total number of goals scored by each team individually in the videogame (period) – “Total over (under) the value of bet argument”.
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Bets on total number of goals scored in the videogame (period) to be even or (odd).
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Bets on final score of videogame.
Bets on final score of videogame:
It is offered to select the precise score registered at the end of the videogame from the options available in the program (line).
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Bets on the first (the second) team to score (not to score) a goal in the videogame (period).
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Bets on both teams to score (not to score) a goal in the videogame (period).
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Bets: which team will score (none of the teams will score) the first (the second or the next goal) in in the videogame.
The official websites of videogames included in the table are the basis for the calculation made on the outcomes of E-Hockey videogames.
The interruption of the videogame’s stream and the defects of the game graphics caused by technical or other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).
E-Hockey videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed.
If the videogame has been interrupted and is considered not completed, the bets the outcomes of which have already been determined at the time of interruption
and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
An E-Hockey videogame is considered completed, if fully played.
Bets are accepted on the other possible outcomes of E-Hockey videogames offered by the provider on the program (line).
E-Tennis
In E-Tennis bets are offered for the videogames consisting of 3 (three) sets, which can be held on clay, grass or carpet courts.
Handicap and Total for E-Tennis videogames are calculated according to the games. Tie-break played at the end of the set is calculated as one game
(e.g. the tie-break, which is played when the score of the set is 6:6, is considered to be the 13-th game of that set and the set ends with the score either 6:7 or 7:6).
The bets offered on the outcomes of E-Tennis videogames:
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Victory of the first tennis player (pair) in the videogame (set/ game) – “Win1”.
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Victory of the second tennis player (pair) in the videogame (set/ game) – “Win2”.
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The first tennis player (pair) will win (not lose) the videogame (set) with the handicap taken into account – “Handicap1”.
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The second tennis player (pair) will win (not lose) the videogame (set) with the handicap taken into account – “Handicap2”.
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Bets on total number of games in the videogame (set) – “Total over (under) the value of bet argument”.
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Bets on total number of games in the videogame (set) to be even or (odd).
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Bets on results of the first set and the whole videogame:
Predict the result of both the first set and the whole videogame simultaneously. The following 4 betting options are available:
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“Win1 Win1” – victory of the first tennis player (pair) both in the first set and the whole videogame.
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“Win1 Win2” – victory of the first tennis player (pair) in the first set and victory of the second tennis player (pair) in the whole videogame.
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“Win2 Win1” – victory of the second tennis player (pair) in the first set and victory of the first tennis player (pair) in the whole videogame.
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“Win2 Win2” – victory of the second tennis player (pair) both in the first set and the whole videogame.
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Bets on final score of videogame (set):
It is offered to select the precise score registered at the end of the videogame (set) from the options available in the program (line).
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Bets on tie-break to happen (not to happen).
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Bets: Who will score the next point.
The official websites of videogames included in the table are the basis for the calculation made on the outcomes of E-Tennis videogames.
The interruption of the videogame’s stream and the defects of the game graphics caused by technical or other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).
E-Tennis videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed.
If the videogame has been interrupted and is considered not completed, the bets (also the ones made on statistical data), the outcomes of which have already been determined at the time of their interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
E-Tennis videogame is considered completed, if fully played.
Bets are accepted on the other possible outcomes of E-Tennis videogames offered by the provider on the program (line).
Simulated Reality Games
Simulated reality games are based on the artificial intelligence. In simulated reality games the models of participating teams (the players) represent fully real data-based simulation. All personalities, the names of teams’ game fields, competitions, championships, organizers, and associations are used in descriptive form and for factual information communication. The bets can be offered for the games of those sport types, the bets on the games’ outcomes of which the organizer offers in the present regulations. Thus, for example, the bets are offered for the simulated reality games of football, basketball, tennis, ice hockey, cricket and for simulated reality games of other sport types.
The bets on the outcomes of simulated reality games offered by the organizer are the same as the bets on the outcomes of the given games’ sport types, which are represented in this regulation.
For example, in simulated reality football games the following bets can be offered:
- The first team will win the match (half-time) – “Win 1”.
- Draw in the match (half-time) – “X”.
- The second team will win the match (half-time) – “Win 2”.
- The first team will not lose the match (half-time) – “1Х”.
- One of the teams will win the match (half-time) – “12”.
- The second team will not lose the match (half-time) – “X2”.
- The first team will win (not lose) the match (half-time) with the handicap considered – “Handicap 1”.
- The second team will win (not lose) the match (half-time) with the handicap considered – “Handicap 2”.
- Bets on total number of goals scored by the teams in the match (half-time) – “Total over (under) the value of bet argument.”
- Bets on total number of goals scored by each team individually in match (half-time) – “Total over (under) the value of bet argument.”
On the same principle the bets are offered for simulated reality games of other sport types.
The bets made on the outcomes of simulated reality games are calculated based on the calculation principle of the present regulations for the bets made on the outcomes of the given games’ sport types.
The official websites (presented in the table) are taken as basis during calculation of bets made on the outcomes of simulated reality games.
A simulated reality game, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed. If the game has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one). A simulated reality game is considered completed if fully played.
Bets are also accepted on other possible outcomes of simulated reality games offered by the provider in the program (line).
Electronic Games:
Result:
It is offered to predict which team will be the game winner. The following betting options are available:
- Win 1: victory of Team 1 (Player 1).
- Win 2: victory of Team 2 (Player 2).
- X: the game ends in a draw.
Handicap:
Handicap is the advantage or disadvantage in score/kills, which is attributed to a team. The team, on which the bet is placed, must become the winner of the game after the handicap adjustments are performed. The handicap can be positive – Handicap 2 (2) or negative- Handicap 1 (-2)
Positive: in this handicap type, the team, on which the bet is placed, must become the winner of the game after the advantage of goals, the number of which is defined as the handicap argument, is added to the team’s final score.
For example: The bet: Handicap 1 (3). The bet is placed on team 1, and “3” is the handicap argument. For this bet to be won, team 1 must be the winner of the game after we add the advantage of 3 points to its final score. Let us review one of the possible outcomes of this bet:
The game ended with the score 14:16. When we add the advantage of 3 points to the score of team 1, the score becomes 17:16. In this case, the bet is won, as after the adjustment of handicap advantage, team 2 is the winner of the game.
Negative: in this handicap type, the team, on which the bet is placed, must become the winner of the game after the number of goals defined by the value of handicap argument is subtracted from the team’s final score.
For example: The bet: Handicap 2 (-3): The bet is placed for team 2, and “-3” is the handicap argument. For the bet to be won, team 2 must be the winner of the game after we subtract 3 points from its final score. Let us review the bet result for the same score 14:16.
When we subtract 3 points from the final score of team 2, the score becomes 14:13. In this case, the bet is lost, as after the handicap adjustments, Team 2 is not the winner of the game anymore.
Maps Handicap:
It is the advantage or disadvantage of maps, which is attributed to player’s score of the maps.
For example: The bet Maps handicap 2 (+1.5). The score of the game is 2:1. In this case the bet is made for the Team 2, and the adjustment will be made to the number of the maps won by the team. In this case, the score after the handicap is made will become 2:2.5. Thus, the bet will be won.
Total Maps:
It is offered to predict if the total number of the maps will be Over or Under the value of the argument.
For example: The bet Total maps Under 2.5 or Over 2.5. If only 2 rounds are played in game, the bets for Under 2.5 will win. And if after 2 rounds there will be Draw score in the game and the 3rd round will be played, the bet Over 2.5 will win.
Total: Team 1/Team 2:
It is offered to predict if the number of the rounds or maps won by Team 1/Team 2 will be Over or Under the value of the argument.
Correct Map Score:
It is offered to predict the exact score of the game.
For example: Correct score: 0:1: 2:0; 0:1, etc.
Team 1/Team 2 at least one map:
It is offered to predict if Team 1 or Team 2 will win in 1 or more maps.
Total Odd/Even:
It is offered to predict if the number of the played rounds will be an Odd/Even number.
For example: The player has made a bet for Total: Even. The score of the game is 14:15. The total number of the rounds is 29. So, the bet will lose.
Map: Team Total Rounds:
It is offered to predict if the number of the rounds won by Team 1/Team 2 during the mentioned map will be Over or Under the selected value of the bet argument.
Map: Rounds-Even/Odd:
It is offered to predict if the number of the played rounds during the mentioned map will be Even or Odd.
Map: Result:
It is offered to predict which team will be the winner of the mentioned map.
Map: First Blood:
It is offered to predict which team will be the first to commit a murder during the mentioned map.
Map: Total Kills:
It is offered to predict if the total number of murders during the mentioned map will be Over or Under the selected value of the bet argument.
Map: Total Kills-Even/Odd:
It is offered to predict if the total number of the murders during the mentioned map will be Even or Odd.
Map: Team Total Kills:
It is offered to predict if the number of the murders committed during the mentioned map will be Over or Under the selected number of the argument.
Map: Kills Handicap:
Handicap type bet for the murders committed during the mentioned map.
Map: To slay the first Dragon:
It is offered to predict which team will kill the first Dragon during the mentioned map. The market is offered for LOL events.
Map: To slay the first Baron:
It is offered to predict which team will kill the first Baron during the mentioned map. The market is offered for LOL events.
Map: To slay the first Roshan:
It is offered to predict which team will kill the first Roshan during the mentioned map. The market is offered for Dota 2 events.
Map: To slay the first Tyrant:
It is offered to predict which team will kill the first Tyrant during the mentioned map. The market is offered for Dota 2 events.
Map: To slay the first Overlord:
It is offered to predict which team will kill the first Overlord during the mentioned map. The market is offered for Dota 2 events.
Map: Total Dragons slain:
It is offered to predict if the total number of the killed Dragons during the mentioned map will be over or under the selected value of bet argument. The market is offered for LOL events.
Map: Total Barons slain:
It is offered to predict if the total number of the killed Barons during the mentioned map will be over or under the selected value of bet argument. The market is offered for LOL events.
Map: Both Teams to kill a Dragon:
It is offered to predict if both teams will commit Dragon’s murder during the mentioned map. The market is offered for LOL events.
Map: Both Teams to kill a Baron:
It is offered to predict if both teams will commit Baron’s murder during the mentioned map. The market is offered for LOL events.
Map: To destroy the first Barracks:
It is offered to predict which team will be the first to destroy one of the opponent team’s Barracks. The market is offered for LOL and Dota 2 events.
To destroy the 1st Tower:
It is offered to predict which team will destroy the first tower.
Map: Total Towers Destroyed:
It is offered to predict if the total number of the destroyed towers during the mentioned map will be Over or Under the selected value of bet argument.
Map: Both Teams to Destroy an Inhibitor:
It is offered to predict if both teams will be able to destroy at least one of the opponent’s Inhibitor during the mentioned map. The market is offered for LOL events.
Map: Minutes Played:
It is offered to predict if the duration of the rounds in the the mentioned map will be Over or Under the selected value of the bet argument.
Map: 1st to 5 Kills:
It is offered to predict which of the teams will be the first to commit 5 murders during the mentioned map.
Map: 1st to 10 Kills:
It is offered to predict which of the teams will be the first to commit 10 murders during the mentioned map.
Map: 1st to 15 Kills:
It is offered to predict which of the teams will be the first to commit 15 murders during the mentioned map.
Map: Most kills:
It is offered to predict which team will commit higher number of murders during the mentioned map.
Map: Rounds Total:
It is offered to predict if the number of the rounds played during the mentioned map is over or under the value of the argument.
Map: Rounds Handicap:
Handicap type bet for the number of the rounds during the mentioned map.
Map: Round Winner:
It is offered to predict which team will be the winner of the particular round in the mentioned map.
Map: Pistol Round Winner:
It is offered to predict the winner of the mentioned Pistol round during the mentioned round. The market is offered for Counter-Strike Go events.
Map: Knife Kill:
It is offered to predict if there will be a murder committed with a knife during the mentioned map.
Map: Ace:
It is offered to predict if there will be Ace during the mentioned map. (If one of the players will be able to kill all of the opponent team players by himself.)
Map: Overtime:
It is offered to predict if there will be Overtime played during the mentioned map.
Map: Winner and Total rounds over:
It is offered to predict the winner of the mentioned map and the total number of the rounds simultaneously. The bet will only win if both outcomes are predicted correctly.