Betting on E-Basketball
The bets made on the outcomes of e-basketball videogames are calculated with the extra time (overtime) taken into account.
In this case if the videogame ends in a draw and “draw” outcome was not offered, the bets made on the outcomes “Win1” and “Win2” are calculated with the odds “1” (one).
The videogames are held in 4×5 or 4×4 format (4 quarters: each lasts for 5 or 4 minutes respectively). The videogames with the quarters’ duration of 12 minutes are held in 4×5 format,
and those with the quarters ‘duration of 10 minutes are held in 4×4 format.
In e-basketball the current minute displayed on the time board may differ from the videogames’ real time. For example, if the format of 16 minutes (4×4) is selected,
the time board displaying the current minute of the videogame will reach 40 minutes in 16 real minutes (pure time). For example,
on the real 12-th minute of the videogame 30-th minute can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of e-basketball videogames:
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Victory of the first team in the videogame (quarter) – “Win 1”.
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Draw in the videogame (quarter) – “X”.
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Victory of the second team in the videogame (quarter) – “Win 2”.
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The first team will not lose the videogame (quarter) – “1X”.
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One of the teams will win the videogame (quarter) – “12”.
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The second team will not lose the videogame (quarter) – “X2”.
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The first team will win (not lose) the videogame (quarter) with the handicap taken into account – “Handicap 1”.
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The second team will win (not lose) the videogame (quarter) with the handicap taken into account – “Handicap 2”.
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Bets on total number of goals scored by the teams in the videogame (quarter) – “Total over (under) the value of bet argument”.
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Bets on total number of goals scored by each team individually in the videogame (quarter) – “Total over (under) the value of bet argument”.
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Bets on total number of points scored by the teams in the videogame (quarter) to be even (odd).
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Bets on the extra time (overtime) to be (not to be).
The official websites of videogames included in the table are the basis for the calculation of bets made on the outcomes of e-basketball videogames.
The interruption of the videogame’s stream and defects of the game graphics caused by technical or any other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).
An e-basketball videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed.
If the video has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption
and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
An e-basketball videogame is considered to be completed if fully played.
Bets are also accepted on the other possible outcomes of e-basketball videogames offered by the provider in the program (line).
Betting on E-Football
In e-football videogames bets are accepted on regular time if it is not specified differently by the provider in the program (line).
Depending on the requirements of a conducted championship videogames are held in 2×7, 2×6 or 2×5 format (two halves: each half lasts for 7, 6 and 5 minutes respectively).
In e-football the current minute displayed on the time board may differ from the videogame’s real time.
For example, if the format of 10 minutes (2×5) is selected, the time board displaying the current minute of the videogame, will reach 90 minutes in 10 real minutes.
For example, on the real 8-th minute of the videogame 72-th minute can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of e-football videogames:
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Victory of the first team in the videogame (half) – “Win 1”.
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Draw in the videogame (half) – “X”.
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Victory of the second team in the videogame (half) – “Win 2”.
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The first team will not lose the videogame (half) – “1X”.
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One of the teams will win the videogame (half) – “12”.
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The second team will not lose the videogame (half) – “X2”.
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The first team will win (not lose) the videogame (half) with the handicap taken into account – “Handicap 1”.
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The second team will win (not lose) the videogame (half) with the handicap taken into account – “Handicap 2”.
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Bets on total number of goals scored by the teams in the videogame (half) – “Total over (under) the value of bet argument”.
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Bets on total number of goals scored by each team individually in the videogame (half) – “Total over (under) the value of bet argument”.
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Bets on the first (the second) team to score (not to score) a goal in the videogame (half).
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Bets on the both teams to score (not to score) a goal in the videogame (half).
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Bets on total number of goals scored in the videogame (half) to be even (odd).
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Bets on final score of videogame.
It is offered to select the precise score registered at the end of the videogame from the options available in the program (line).
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Bets: which team will score the first (the second or the next) goal in the videogame (half).
The official websites of videogames included in the table are the basis for the calculation of bets made on the outcomes of e-football videogames.
The interruption of the videogame’s stream and defects of the game graphics caused by technical or any other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).
An e-football videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed.
If the videogame has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption
and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one). An e-football videogame is considered completed if fully played.
Bets are also accepted on the other possible outcomes of e-football videogames offered by the provider in the program (line).
betting on E-Hockey
The bets on the outcomes of E-Hockey videogames are accepted on regular time. The videogames are held in 3×4 or 3×5 format (3 periods each of which lasts 4 or 5 minutes respectively).
In E-Hockey the current minute displayed on the time board may differ from the videogame’s real time. For example, if 12 (3×4) minutes are set as duration time for E-Hockey,
the time board displaying the current time of the videogame will reach 60 minutes in 12 real minutes (pure time).
For example, on the 4th real minute of the videogame the 20 minutes can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of E-Hockey videogames:
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Victory of the first team in the videogame (period) – “Win 1”.
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Draw in the videogame (period) – “X”.
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Victory of the second team in the videogame (period) – “Win 2”.
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The first team will not lose the videogame (period) – “1X”.
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One of the teams will win the videogame (period) – “12”.
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The second team will not lose the videogame (period) – “X2”.
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The first team will win (not lose) the videogame (period) with the handicap taken into account – “Handicap 1”.
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The second team will win (not lose) the videogame (period) with the handicap taken into account – “Handicap 2”.
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Bets on total number of goals scored by the teams in the videogame (period) – “Total over (under) the value of bet argument”.
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Bets on total number of goals scored by each team individually in the videogame (period) – “Total over (under) the value of bet argument”.
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Bets on total number of goals scored in the videogame (period) to be even or (odd).
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Bets on final score of videogame.
Bets on final score of videogame:
It is offered to select the precise score registered at the end of the videogame from the options available in the program (line).
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Bets on the first (the second) team to score (not to score) a goal in the videogame (period).
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Bets on both teams to score (not to score) a goal in the videogame (period).
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Bets: which team will score (none of the teams will score) the first (the second or the next goal) in in the videogame.
The official websites of videogames included in the table are the basis for the calculation made on the outcomes of E-Hockey videogames.
The interruption of the videogame’s stream and the defects of the game graphics caused by technical or other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).
E-Hockey videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed.
If the videogame has been interrupted and is considered not completed, the bets the outcomes of which have already been determined at the time of interruption
and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
An E-Hockey videogame is considered completed, if fully played.
Bets are accepted on the other possible outcomes of E-Hockey videogames offered by the provider on the program (line).
Betting on E-Tennis
In E-Tennis bets are offered for the videogames consisting of 3 (three) sets, which can be held on clay, grass or carpet courts.
Handicap and Total for E-Tennis videogames are calculated according to the games. Tie-break played at the end of the set is calculated as one game
(e.g. the tie-break, which is played when the score of the set is 6:6, is considered to be the 13-th game of that set and the set ends with the score either 6:7 or 7:6).
The bets offered on the outcomes of E-Tennis videogames:
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Victory of the first tennis player (pair) in the videogame (set/ game) – “Win1”.
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Victory of the second tennis player (pair) in the videogame (set/ game) – “Win2”.
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The first tennis player (pair) will win (not lose) the videogame (set) with the handicap taken into account – “Handicap1”.
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The second tennis player (pair) will win (not lose) the videogame (set) with the handicap taken into account – “Handicap2”.
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Bets on total number of games in the videogame (set) – “Total over (under) the value of bet argument”.
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Bets on total number of games in the videogame (set) to be even or (odd).
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Bets on results of the first set and the whole videogame:
Predict the result of both the first set and the whole videogame simultaneously. The following 4 betting options are available:
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“Win1 Win1” – victory of the first tennis player (pair) both in the first set and the whole videogame.
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“Win1 Win2” – victory of the first tennis player (pair) in the first set and victory of the second tennis player (pair) in the whole videogame.
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“Win2 Win1” – victory of the second tennis player (pair) in the first set and victory of the first tennis player (pair) in the whole videogame.
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“Win2 Win2” – victory of the second tennis player (pair) both in the first set and the whole videogame.
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Bets on final score of videogame (set):
It is offered to select the precise score registered at the end of the videogame (set) from the options available in the program (line).
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Bets on tie-break to happen (not to happen).
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Bets: Who will score the next point.
The official websites of videogames included in the table are the basis for the calculation made on the outcomes of E-Tennis videogames.
The interruption of the videogame’s stream and the defects of the game graphics caused by technical or other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).
E-Tennis videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed.
If the videogame has been interrupted and is considered not completed, the bets (also the ones made on statistical data),
the outcomes of which have already been determined at the time of their interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
E-Tennis videogame is considered completed, if fully played.
Bets are accepted on the other possible outcomes of E-Tennis videogames offered by the provider on the program (line).